The naming was changed from utilizing the last two digits of the year to the entire year number from 2000–2005, but returned to the original naming convention with NBA Live 06.
NBA LIVE 2003 ROSTERS SERIES
The second predecessor of the NBA Live series was originally released for the Sega Mega Drive/Genesis and SNES with NBA Live 95. Multiple custom team, 3rd party in game advertisement, white box cover, all NBA teams. NBA team and players, signature moves in team game.Ĭo-operative play, instant replay in team game.īulls versus Blazers and the NBA Playoffsīasketball game officially by EA Sports, custom team Lakers versus Celtics and the NBA Playoffs The final game in the series was NBA Showdown 94 for SNES before the transition to the NBA Live series. The series also included an Olympic basketball spinoff game, Team USA Basketball (1992) which uses the same engine. Each revision added more teams and players, as well as more signature moves. Unlike the first game, these two releases were titled after the two teams who were in the NBA Finals the previous season, while the original release apparently chose the Lakers and Celtics due to both teams' historical success. Lakers, released in 1992, followed by Bulls vs. The next game in the series was Bulls vs. The game featured only eight of the sixteen teams that qualified for the NBA playoffs that year, as well as both NBA All-Star teams. Details such as Horace Grant's goggles are clearly visible, and Michael Jordan's "Air Reverse Layup" is animated with very high accuracy. The game was one of the first to feature an NBA license, containing both real NBA teams and player likenesses and signature moves. This game was played from a horizontal view (while later versions moved to an isometric view before ultimately moving to 3D on newer consoles). Celtics, released first in 1989 for MS-DOS-compatible PCs and later adapted for consoles in early 1991 for the Sega Mega Drive. The first predecessor of the NBA Live series was the NBA Playoffs series, which featured Lakers vs.